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Pro tip: to patch a large number of variations, create your patches dynamically. Patching a method does not override any previous patches that other users of Harmony apply to the same method. Instead, prefix and postfix patches are executed in a prioritised way. Prefix patches can return a boolean that, if false, terminates prefixes and skips the execution of the original method.

In contrast, all postfixes are executed all the time. Execution of prefixes and postfixes can explained best with the following pseudo code:. With Harmony, the order of patches is not linear. For this to work, patches can be annotated with method annotations:.

Defaults to Priority. Normal Bar would return "new secret 2" because both plugins register their Postfix with the same priority and so the second Postfix overrides the result of the first one.

As an author of Plugin 1, you could rewrite your code to. Alternatively, you could annotate with [HarmonyPriority Priority. Low ] to come after plugin1. All priority annotations are also valid on the class. This will define the priorities for all contained patch methods at the same time. To simplify reflections, Harmony has a helper class called AccessTools. Here are the most commonly used methods:. Any of these methods use the all BindingFlags definition and thus work on anything regardless if it is public, private, static or else.

In order to access fields, properties and methods from classes via reflection, Harmony contains a utility called Traverse. Think of it as LINQ for classes. Here are the main methods:. Although most fields, properties and methods in that class hierarchy are private, Traverse can easily access anything. It has build-in null protection and propagates null as a result if any of the intermediates would encounter null. It works with static types and caches lookups which makes it pretty fast. For simple and quick logging, Harmony uses a tool class FileLog.

It has three methods:. Harmony - a library for patching, replacing and decorating. NET methods during runtime. Harmony works with all languages that compile to CIL , Microsofts intermediate byte code language. This is foremost the.

The exception is. NET Core , which does not provide the functionality to fully create methods on the fly at runtime. Chances are that. Harmony does not provide you with a way to run your own code within an application that is not designed to execute foreign code. You need a way to inject at least the few lines that start the Harmony patching and this is usually done with a loader. Here are some common examples of loaders incomplete :. You need to find your own injection method or choose a game that supports user dll loading usually called Mods like for example RimWorld Wiki.

It has no other dependencies and will most likely work in other environments too. Harmony was tested on PC, Mac and Linux and support and bit. For a typical Unity target, simply set your project to.

Net 3. If you want to change how an exising C application like a game works and you don't have the source code for that application, you have basically two options to do that:.

Depending on the needs and situation, altering dll files is not always a desirable solution. For example. Where other patch libraries simply allow you to replace the original method, Harmony goes one step further and gives you:. Harmony can't do everything. Make sure you understand the following:.

With Harmony, you only manipulate methods. You can only work with methods that have an actual IL code body, which means that they appear in a dissassembler like dnSpy. Methods that are too small might get inlined and your patches will not run.

You cannot add fields to classes and you cannot extend enums they get compiled into ints. In order to use Harmony to change the original applications functionality, you need to.

Some games or applications already supply Harmony from either a loader or another mod. While this seems easier, it requires that the version of Harmony you compile against is the same as the one available at runtime or else your code will not run missing dependency. It also ties the release cycle of that solution to your. Harmony can co-exist in multiple versions with itself so it is totally fine that each user packs their own 0Harmony. To add Harmony manually to your Visual Studio project, you right-click on References in your solution explorer and choose Add Reference to open the Reference Manager.

There, browse for 0Harmony. To add Harmony manually to your Visual Studio project, you right-click on References in your solution explorer and choose Manage NuGet Packages , then search for "Harmony Library" and install it. Once you reference Harmony correctly, you should be able to import it by adding Harmony to your imports.

That gives you code completion so you can discover the API:. Most patch operations require a Harmony instance. To instantiate Harmony, you simply call. This allows other authors to execute their patches before or after a specific patch by referring to this id.

If you want to know more about the patching or the IL code Harmony produces, you can enable the debug log. Harmony offers and uses a class called FileLog that will create a log file on your systems Desktop called "harmony. You can set Harmony's global DEBUG flag to true, which will make Harmony log out many details that can help you while debugging your usage of Harmony:.

If you prefer annotations to organize your patches, you instruct Harmony to search for them by using PatchAll :. All patches are registered automatically and Harmony will do the rest. For more control, you use Patch. It takes an original and a combination of Prefix, Postfix or Transpiler methods, which are optional HarmonyMethod objects pass null to Patch to skip one type of patch :. The use of an extra HarmonyMethod is to allow for you to define extra properties like priority and such together with the method pointer.

HarmonyMethod is the common class shared by manual and annotation patching. A common mistake here is to fail to retrieve a valid reference for original or your patches resulting in a null value which when passed to HarmonyMethod will throw an error. You can use standard System. Reflection to get the MethodInfo of the original and your HarmonyMethods. See the Utilities section for the various ways Harmony can make Reflection easier.

To get a list of all patched methods in the current appdomain yours and others , call GetAllPatchedMethods:. If you want to know more about all existing patches yours or others on a specific original method, you can call GetPatchInfo:. Sometimes it is necessary to test if another mod is loaded. This is best done by resolving one of their types by name. However, if you want to know if a specific Harmony has applied any patches so far, you can use HasAnyPatches:. Finally, to retrieve an overview of which assemblies use which version of Harmony you can use based on actice patches only.

In order to provide your own code to Harmony, you need to define methods that run in the context of the original method. Harmony provides three types of methods that each offer different possibilities. Two of them, Prefix and Postfix are high level and you can write them as simple static methods. The third, called Transpiler , is not a method that is executed together with the original but called in an earlier stage where the instructions of the original are fed into the transpiler so it can process and change them, to finally output the instructions that will build the new original.

Patch methods need to be static because Harmony works with multiple users in different assemblies in mind. In order to guarantee the correct patching order, patches are always re-applied as soon as someone wants to change the original. Since it is hard to serialize data in a generic way across assemblies in. NET, Harmony only stores a method pointer to your patch methods so it can use and apply them at a later point again.

If you need custom state in your patches, it is recommended to use a static variable and store all your patch state in there. Keep in mind that Transpilers are only executed to generate the method so they don't "run" when the original is executed.

With manual patching, you can put your patches anywhere you like. Patching by annotations simplifies patching by assuming you create one class for each patched original and define your patch methods inside it. The class can be static or not, public or private, it doesn't matter. However, in order to make Harmony find it, it must have at least one [HarmonyPatch] attribute. Inside the class you can define as many methods as you want and some of them should be static patch methods.

Harmony identifies your patch methods and their helper methods by name. If you prefer to name your methods differently, you can use attributes to tell Harmony what your methods are. If you prefer manual patching, you can use any method name or class structure you want. You are responsible to retrieve the MethodInfo for the different patch methods and supply them to the Patch method by wrapping them into HarmonyMethod objects.

Patch methods must be static but you can define them public or private. They cannot be dynamic methods but you can write static patch factory methods that return dynamic methods. Manual patching knows only three main patch types: Prefix , Postfix and Transpiler.

If you use attributes for patching, you can also use the helper methods: Prepare , TargetMethod , TargetMethods and Cleanup as explained below. Each of those names has a corresponding attribute starting with [Harmony So instead of calling one of your methods "Prepare", you can call it anything and decorate it with a [HarmonyPrepare] attribute.

Both prefix and postfix have specific semantics that are unique to them. They do however share the ability to use a range of injected values as arguments. A prefix is a method that is executed before the original method. It is commonly used to:. A postfix is a method that is executed after the original method. The first prefix that skips the original will skip all remaining prefixes too.

Postfixes are not affected. It must match the return type or be assignable from it. Changing the result of the original does not make sense if you let the original run so skipping the original is necessary too. To skip the original, let the prefix return a bool and return true to let the original run after all prefixes or false to stop executing prefixes and skip the original. Postfixes will always be executed.

It is not recommended to skip the original unless you want to completely change the way it works. If you only want a small change or a side effect, using a postfix or a transpiler is always preferred since it allows for multiple users changing the original without each implementation fighting over how the original should behave.

Some users have trouble understanding the disconnect between altering what the original method returns and what the Prefix returns. The following example is meant to illustrate that the boolean return value of the Prefix only determines if the original gets run or not. If you need more than one value you can create your own type and pass it instead. It must match the return type of the original or be assignable from it.

An alternative way to change the result of an original method is to use a pass through postfix. A pass through postfix has a non-void return type that matches the type of the first argument. Harmony will call the postfix with the result of the original and will use the result of the postfix to continue. This allows for changing the result with yield operations. Harmony will not skip any postfix regardless of what any prefix or the original method do.

It is good style to use postfixes as much as possible since they lead to more compatible code. Each prefix and postfix can get all the arguments of the original method as well as the instance if original method is not static and the return value. Every game has a limited set of free cheats that you can use as you wish.

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