Good luck have fun esports audiobook free download






















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Responsibility Roland Li. Edition First edition. Available online. Full view. Green Library. Error rating book. Refresh and try again. Open Preview See a Problem? Details if other :.

Thanks for telling us about the problem. Return to Book Page. A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete.

In Good Luck Have Fun , author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues. Follow Alexander Garfield as he builds Evil Geniuses, a modest gaming group, in his college dorm into a global, multimillion-dollar eSports empire. These are the stories of the rise of an industry and culture that challenge what we know about sports, games, and competition.

Get A Copy. Hardcover , pages. More Details Other Editions 6. Friend Reviews. To see what your friends thought of this book, please sign up. To ask other readers questions about Good Luck Have Fun , please sign up. See 1 question about Good Luck Have Fun…. Lists with This Book. Community Reviews. Showing Average rating 3. Rating details. More filters.

Sort order. Oct 25, Zak rated it liked it Shelves: non-fiction. This book was an easy read and I imagine it will appeal to all the gamer geeks out there. I used to be one myself before I discovered reading was actually more fun.

My main problem with this book is the lack of a well-defined structure which, if it did have one, would enable me to really get into it more easily. It introduces a host of gaming legends, team managers and top teams willy-nilly and as a result, feels like a really long magazine article.

It would have been better to build the book fo This book was an easy read and I imagine it will appeal to all the gamer geeks out there. It would have been better to build the book focused on a few central players and wrap the rest of the narrative around them.

The good parts are when the author gets into the real game action, especially at crucial stages of important tournaments, where we read about amazing moves, players buckling under pressure, teammates blowing up at each other.

Unfortunately, Li doesn't do that nearly enough. Mar 06, Alex rated it really liked it. Overall I think Good Luck Have Fun is an exciting way to get people with little background knowledge into esports. However if you already have a fairly extensive knowledge about esports nothing in this book will be of much surprise, though it is still worth a read.

This book goes into how esports started and how it was shaped into what it is today. It also goes into some of present day esports "problems" such as diversity and equality.

I don't think they are as big of problems as the present it Overall I think Good Luck Have Fun is an exciting way to get people with little background knowledge into esports.

I don't think they are as big of problems as the present it but I will get into that later. One of the interesting things in the way the author wrote this novel was the style of character progression even though it is non-fiction.

The character progression starts as how the real life person was before encountering esports and how their own interaction with it changed them as a person. It is very similar to a traditional non fiction sports book which really made the point of esports being considered as an actual sport more compelling.

I think another way the author made their novel unique was how they kept the flow of the book with the actual change of esports, which let you understand how long certain games were in the spotlight for esports. A huge critique I have with the novel was how chapter 6 was handled fairly poorly. It seems as though the writer wasn't talking about the statistical problems with esports, just personal ones with not much evidence supporting it.

Even with those glaring problems I would recommend this book to anyone. Mar 05, Norbert Kaiser rated it it was amazing Shelves: self-development. Bestor [Drk. Harrison [Emd. Acevedo [erv. Mullane [Esj. By Jeremy Overturf [f2c. May [hPX. Engel [Idg. Bever [IP9. Howard [ixL. West [je5. Kornbluth [JqO. Novak [lRJ. Davidoff [Lug. Skye [LuV. Kilgren [M Martin [Mki. Fricks [mx6. Paul [oZL. By Lee Daniels [pAv. Reece [Pq2. Arnold [PZ6.

By Rev J Martin [q8g. Lynch [qjd. Smith [QlO. Mills, Elizabeth Walker [qTS. Namini [rCW. Suttle [rDE. Perkinson [rDE. Time [sci. Garrigou-Lagrange [Tb2. Andrews [TPh. Mitchell [tyV. Weis [U7r. By Shelly Lee [weN. By Penny Yapflapper [wyk. Verish, Kevin Harkness [XpA. By Shelly Steed [Yz0. By Bobbie Lippman [zgE.



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